by opening build/msw/wx_vcXX.sln file and building it.įirst of all, you need to either build or download liblzma binaries. If your system doesn't provide such package or you need to use a newer version than is available in the system repositories, it is also simple to build liblzma from sources: basically, just download the library sources from or clone its repository and perform the usualĪfterwards, liblzma headers and libraries (in DLL form) will be available to all C++ Visual Studio projects, including wxWidgets, so you just need to build it as usual, i.e. Just note that you need to install the liblzma-dev or liblzma-devel package in order to obtain the library headers and not just the library itself. Under many Unix or Unix-like (including Cygwin) systems, liblzma is available as a system package and the simplest thing to do is to just install it using the system-specific tool (apt, yum. Unix-like operating system (including Cygwin) The exact steps depend on the operating system and compiler used, please refer to the section appropriate for your environment below. This guide explains how to make liblzma available and let wxWidgets build system use it. To use wxLZMAInputStream and wxLZMAOutputStream classes, a public domain liblzma library is required when building wxWidgets.
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